AoeStats
← 桂花折枝为谁落

Nomad

512969397Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 3m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
872
+11
🇦🇷 Byzantines · Argentina
790
+14
🇨🇳 Wei · China
778
+15
🇧🇷 Burgundians · Brazil
760
+15
vs
🇮🇳 Britons · India
871
-18
🇪🇸 Teutons · Spain
727
-13
🇨🇦 Tatars · Canada
707
-12
🇫🇷 Bulgarians · France
706
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 80 — — —
23 72 — — —
18 55 — — —
16 51 — — —
15 47 — — —
6 19 — — —
3 9 — — —
3 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 325 0 100 425 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 150 0 0 150 40
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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