AoeStats
← 桂花折枝为谁落

MegaRandom

512196372Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
972
+15
🇨🇳 Wei · China
967
+15
🇨🇳 Saracens · China
959
+15
🇨🇳 Poles · China
830
+20
vs
🇨🇳 Dravidians · China
966
-17
🇵🇪 Lithuanians · Peru
944
-17
🇦🇷 Mongols · Argentina
939
-16
🇨🇳 Chinese · China
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,434 9:37 17:15 34:14 ⛏ Fast Castle
27 1,061 11:25 16:21 29:31 ⛏ Fast Castle
21 822 10:55 19:56 39:38 ⛏ Fast Castle
21 817 14:58 28:07 — ⚔ Drush into Scouts
15 598 9:56 15:21 34:32 ⛏ Fast Castle
12 473 9:52 19:51 39:41 ⛏ Fast Castle
6 225 — — —
2 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,370 14,630 5,095 4,440 39,535 45,393
15,695 10,348 7,370 2,645 36,058 39,945
15,160 10,613 5,270 1,400 32,443 42,537
14,195 5,059 5,160 875 25,289 26,973
9,950 9,128 3,835 2,375 25,288 27,960
7,700 6,115 2,395 3,320 19,530 27,366
1,300 200 0 0 1,500 2,024
1,000 250 50 0 1,300 1,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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