AoeStats
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Arena

514524168Analyzed
3v3 RM · 3d ago on Oct 18, 2026· 44m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Shu · Vietnam
810
+14
🇫🇷 Turks · France
801
+14
🇵🇱 Poles · Poland
791
+15
vs
🇦🇺 Chinese · Australia
1000
-82
🇦🇺 Spanish · Australia
667
-14
🇦🇺 Goths · Australia
622
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,070 9:06 14:53 34:52 ⛏ Fast Castle
16 710 12:28 16:38 37:02 ⛏ Fast Castle
14 639 11:04 19:53 32:07 ⛏ Fast Castle
13 597 13:02 17:16 38:24 ⛏ Fast Castle
12 529 13:28 19:58 39:12 ⛏ Fast Castle
7 307 16:35 26:40 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,230 9,775 13,795 1,650 61,450 72,187
16,810 20,240 12,275 4,320 53,645 64,547
14,635 15,585 7,845 750 38,815 48,869
17,095 13,140 5,550 2,460 38,245 58,812
12,010 12,545 11,245 1,700 37,500 45,740
8,010 7,965 5,665 650 22,290 25,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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