AoeStats
← Hakan Fidan

Arabia

511092798Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 49m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1229
+13
🇹🇷 Vietnamese · Türkiye
1194
+14
🇹🇷 Lithuanians · Türkiye
1124
+17
🇩🇪 Byzantines · Germany
1206
-17
🇩🇪 Franks · Germany
1160
-15
🇩🇪 Koreans · Germany
1098
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,026 9:26 20:11 42:22 ⛏ Fast Castle
39 1,915 9:33 17:33 45:40 ⚔ FC into Skirms
35 1,741 8:54 18:48 39:07 ⚔ Scout Rush
28 1,371 11:12 18:52 38:53 ⚔ FC into Skirms
25 1,234 11:28 15:46 35:41 ⛏ Fast Castle
24 1,168 9:06 22:48 39:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,880 13,609 13,835 2,350 52,674 64,177
26,140 10,085 11,610 2,800 50,635 64,149
17,505 17,242 11,390 2,650 48,787 54,193
14,150 18,880 10,250 1,530 44,810 51,377
19,270 8,986 12,045 1,500 41,801 45,988
11,260 7,458 4,405 1,210 24,333 27,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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