AoeStats
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Nomad

514549280Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1193
+14
🇫🇷 Italians · France
1180
+14
🇦🇺 Varangians · Australia
1180
+14
🇪🇸 Wei · Spain
1169
+15
vs
🇫🇷 Japanese · France
1168
-15
🇨🇳 Franks · China
1152
-14
🇩🇪 Koreans · Germany
1145
-14
🇨🇳 Georgians · China
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,539 12:40 16:45 32:14 ⛏ Fish Boom FC
30 1,464 15:30 22:29 — ⛏ Fish Boom FC
28 1,348 14:46 18:52 35:30 ⛏ Fish Boom FC
26 1,242 14:02 18:11 36:34 ⛏ Fish Boom FC into Fire Galleys
22 1,075 14:02 21:53 41:08 ⛏ Fish Boom into Fire Galleys FC
20 978 17:20 22:12 42:16 ⛏ Fish Boom into Galleys FC
18 880 18:08 26:04 33:23 ⛏ Fish Boom into Galleys into Fire Galleys FC
18 899 14:02 18:00 41:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,975 33,653 15,165 2,500 66,293 84,254
20,375 18,375 12,145 950 51,845 56,973
20,455 11,540 10,040 2,355 44,390 50,771
15,165 13,565 7,530 3,225 39,485 43,605
11,170 14,175 6,900 205 32,450 37,999
8,950 14,721 5,465 1,470 30,606 32,086
13,145 9,960 4,695 1,705 29,505 33,207
8,635 8,615 3,920 3,890 25,060 25,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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