AoeStats
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Yucatan

512617841Analyzed
2v2 RM · 1mo ago on Oct 10, 2026· 36m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
817
+14
🇩🇪 Cumans · Germany
736
+17
vs
🇨🇳 Spanish · China
770
-16
🇩🇪 Vietnamese · Germany
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 936 12:09 17:15 — ⛏ Fast Castle
26 936 10:53 17:36 —
16 580 11:50 22:43 29:06 ◆ FC into Fast Imp
13 473 11:06 24:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,030 8,185 5,570 2,050 28,835 30,588
10,885 5,677 2,370 200 19,132 22,604
6,795 7,263 1,950 865 16,873 17,789
4,635 1,860 200 205 6,900 9,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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