AoeStats
← seangman3

Arena

512121683Analyzed
3v3 RM · 12d ago on Oct 8, 2026· 66m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1152
+15
🇺🇸 Dravidians · United States
1107
+17
🇺🇸 Romans · United States
1034
+19
vs
🇺🇸 Cumans · United States
1190
-20
🇺🇸 Vietnamese · United States
1141
-18
🇺🇸 Franks · United States
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,743 11:01 15:05 27:50 ⛏ Fast Castle
35 2,345 11:36 17:04 39:03 ⛏ Fast Castle
34 2,278 11:18 17:42 36:40 ⛏ Fast Castle
26 1,751 11:20 19:22 35:44 ⛏ Fast Castle
24 1,574 9:14 20:54 40:14 ⛏ Fast Castle
20 1,347 12:02 16:47 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,005 36,188 28,110 3,050 111,353 117,775
42,735 28,365 22,985 7,730 101,815 133,031
40,175 28,505 15,500 3,415 87,595 98,625
34,655 24,990 16,075 2,800 78,520 80,711
33,680 18,220 20,095 4,310 76,305 82,394
20,115 16,990 6,710 3,785 47,600 53,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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