AoeStats
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Oasis

507376541Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 33m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1094
+13
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1077
+14
🇧🇷 Byzantines · Brazil
1071
+14
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1065
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🇲🇦 Britons · Morocco
1078
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🇲🇦 Portuguese · Morocco
1043
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🇲🇦 Jurchens · Morocco
1013
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🇫🇷 Saracens · France
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
36 1,209 11:27 15:13 — ⛏ Fast Castle
34 1,150 11:58 21:37 — ⚔ M@A Rush
33 1,098 11:32 17:31 — ⛏ Fast Castle
27 895 12:01 16:54 — ⛏ Fast Castle
25 837 11:04 15:09 29:20 ⛏ Fast Castle
22 744 12:25 16:31 29:27 ⛏ Fast Castle
21 721 14:43 20:48 — ⚔ Archer Rush
20 667 13:15 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,625 13,430 7,685 200 34,940 36,511
9,950 4,440 5,920 0 20,310 22,726
8,345 6,975 3,240 850 19,410 21,823
7,695 5,590 1,710 1,800 16,795 17,280
7,775 6,257 1,245 1,510 16,787 17,049
8,995 4,233 2,780 650 16,658 18,737
6,180 5,118 1,025 115 12,438 15,321
4,880 3,726 600 1,500 10,706 11,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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