AoeStats
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Black Forest

519037726Analyzed
4v4 RM · 6d ago on Nov 6, 2026· 64m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
616
+13
🇦🇷 Bulgarians · Argentina
563
+15
🇦🇷 Bohemians · Argentina
531
+16
🇦🇷 Persians · Argentina
524
+16
vs
🇦🇷 Chinese · Argentina
681
-19
🇲🇽 Huns · Mexico
528
-15
🇨🇱 Khmer · Chile
472
-13
🇩🇪 Varangians · Germany
460
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,743 12:22 18:06 33:31 ⚔ FC into Archers
16 1,024 10:22 26:12 35:46
13 829 13:53 24:08 39:07
13 830 11:09 20:02 44:29 ⛏ Fast Castle
12 782 12:07 21:17 39:57 ⛏ Fast Castle
4 226 14:37 28:13 — ⛏ Fast Castle
4 273 10:38 21:44 — ⛏ Fast Castle
1 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,740 18,710 18,535 4,100 63,085 81,053
31,380 7,322 18,350 1,750 58,802 66,006
13,200 24,525 17,255 1,500 56,480 81,120
22,325 11,120 16,470 3,015 52,930 64,842
15,385 9,090 8,800 1,625 34,900 46,453
8,480 6,485 955 200 16,120 17,275
3,975 2,282 300 0 6,557 9,157
600 133 0 0 733 1,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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