AoeStats
← Fentmas

Arena

511459367Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
942
+14
🇺🇸 Turks · United States
891
+17
vs
🇺🇸 Wei · United States
909
-16
🇺🇸 Japanese · United States
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,456 12:51 19:10 24:23 ◆ FC into Fast Imp
33 1,373 10:43 17:09 29:06 ⛏ Fast Castle
21 894 10:48 16:16 30:54 ⛏ Fast Castle
12 523 11:26 18:39 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,820 12,645 17,140 1,530 54,135 59,156
16,770 12,340 5,335 2,150 36,595 40,318
15,460 9,565 7,325 0 32,350 34,299
10,685 6,440 2,795 2,000 21,920 23,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.