AoeStats
← MAk4v3L1.

African Clearing

511856772Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 63m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1051
+15
🇨🇱 Saracens · Chile
1031
+16
🇹🇼 Italians · Taiwan
1021
+16
🇺🇸 Franks · United States
1019
+16
vs
🇺🇸 Khmer · United States
1061
-17
🇺🇸 Huns · United States
1028
-16
🇩🇴 Saxons · Dominican Republic
1019
-16
🇺🇸 Hindustanis · United States
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,562 15:02 24:22 43:52 ⚔ Drush into Archers
31 1,995 14:08 23:14 49:32 ⚔ Drush into Scouts
28 1,754 13:45 17:43 37:16 ⛏ Fast Castle
26 1,625 16:58 21:06 — ⛏ Fast Castle
26 1,622 14:20 18:42 32:54 ⛏ Fast Castle
21 1,336 16:42 20:24 33:38 ⛏ Fast Castle
21 1,327 18:55 23:13 41:49 ⚔ Drush FC
12 739 17:51 23:35 54:38

Resources

Player Food Wood Gold Stone Spent Collected
34,230 26,715 23,075 595 84,615 90,061
17,525 28,958 18,650 7,150 72,283 102,914
28,400 14,400 16,685 3,100 62,585 64,805
25,915 19,035 13,270 3,975 62,195 88,377
25,105 18,635 9,605 3,400 56,745 82,490
14,390 16,195 8,165 2,250 41,000 44,074
13,105 9,310 9,355 1,900 33,670 34,561
16,825 10,946 3,705 2,005 33,481 37,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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