AoeStats
← Sulzmania

Coastal Forest

512242575Analyzed
4v4 RM · 6d ago on Oct 8, 2026· 83m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Franks · Israel
1246
+14
🇫🇷 Maya · France
1206
+16
🇧🇪 Magyars · Belgium
1172
+17
🇩🇪 Bengalis · Germany
1167
+18
vs
🇬🇧 Slavs · United Kingdom
1245
-18
🇹🇷 Huns · Türkiye
1205
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🇹🇷 Berbers · Türkiye
1200
-16
🇬🇧 Vikings · United Kingdom
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 5,090 9:36 20:09 37:04 ⚔ Scout Rush
50 4,132 11:12 15:26 35:39 ⛏ Fish Boom FC
46 3,838 9:34 23:34 36:40 ⚔ M@A into Archers into Fish Boom
39 3,256 11:47 28:14 47:55 ⚔ Scout Rush
36 3,020 10:49 16:20 44:11 ⛏ Fast Castle
29 2,398 10:17 29:21 44:37 ⚔ Archer Rush
25 2,072 11:43 16:33 33:30 ⛏ Fish Boom FC
25 2,080 12:10 19:53 36:39 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
76,425 28,565 60,575 2,455 168,020 180,600
95,395 39,183 19,745 2,165 156,488 159,367
82,355 24,859 36,965 5,840 150,019 161,927
69,310 39,143 38,485 1,250 148,188 161,607
48,150 55,203 25,280 4,730 133,363 149,310
30,720 42,061 52,260 4,360 129,401 166,879
96,960 18,009 13,100 200 128,269 133,704
33,190 37,745 25,225 1,800 97,960 113,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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