AoeStats
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Arabia

511106489Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 71m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
837
+15
🇵🇪 Slavs · Peru
833
+15
🇵🇱 Bohemians · Poland
813
+16
vs
🇨🇴 Vietnamese · Colombia
920
-48
🇨🇴 Dravidians · Colombia
826
-16
🇨🇴 Turks · Colombia
674
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,042 10:43 24:18 42:00 ⚔ Archer Rush
36 2,572 9:49 24:12 44:57 ⚔ Archer Rush
31 2,218 11:38 24:11 36:43 ⚔ Archer Rush
30 2,177 11:01 25:04 36:09 ⛏ Fast Castle
27 1,955 9:23 23:05 47:04 ⚔ Scouts into Skirms
20 1,472 13:27 18:33 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,460 27,675 14,970 7,810 84,915 113,907
38,450 14,462 21,635 2,990 77,537 91,610
24,230 32,125 13,635 4,195 74,185 87,477
19,410 22,934 11,930 1,900 56,174 60,867
16,490 22,100 10,690 1,600 50,880 60,232
10,735 9,950 4,790 2,075 27,550 34,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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