AoeStats
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Black Forest

511006292Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 45m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1222
+12
🇧🇷 Mongols · Brazil
1206
+13
vs
🇮🇩 Persians · Indonesia
1144
-13
🇨🇳 Spanish · China
1142
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,144 11:13 16:55 37:36 ⛏ Fish Boom FC
35 1,602 11:44 19:45 27:54 ⛏ Fish Boom FC
25 1,127 14:37 18:28 28:52 ⛏ Fish Boom FC
16 702 11:27 16:21 31:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,370 18,419 15,220 2,350 56,359 61,849
17,205 18,353 10,035 1,575 47,168 49,900
22,080 14,100 8,430 2,225 46,835 66,828
18,495 13,680 7,820 1,880 41,875 47,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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