AoeStats
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Arena

511181796Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 76m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
959
+16
🇨🇳 Poles · China
936
+17
vs
🇦🇷 Turks · Argentina
975
-17
🇦🇷 Vietnamese · Argentina
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,875 10:12 14:22 29:58 ⛏ Fast Castle
34 2,615 12:41 16:42 34:34 ⛏ Fast Castle
26 1,976 10:42 14:50 34:59 ⛏ Fast Castle
18 1,412 10:48 14:37 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,300 23,775 24,320 4,580 120,975 124,390
51,085 43,680 18,945 5,650 119,360 147,292
64,205 27,695 15,770 1,710 109,380 121,404
33,880 34,520 16,585 4,185 89,170 121,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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