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Black Forest

510110437Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 41m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1416
+13
🇨🇳 Saxons · China
1358
+15
🇭🇰 Franks · Hong Kong SAR China
1347
+16
🇭🇰 Romans · Hong Kong SAR China
1307
+17
🇺🇸 Portuguese · United States
1363
-16
🇺🇸 Varangians · United States
1358
-16
🇫🇷 Vietnamese · France
1336
-15
🇭🇰 Celts · Hong Kong SAR China
1317
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,959 10:34 15:07 28:58 ⚔ FC into Scouts
37 1,571 13:31 22:30 38:10 ⛏ Fast Castle
30 1,250 11:03 15:00 30:31 ⛏ Fast Castle
30 1,269 11:15 16:34 33:29 ⚔ Scout Rush
28 1,180 12:21 16:36 30:09 ⛏ Fast Castle
27 1,133 17:21 21:46 — ⛏ Fast Castle
21 898 11:56 20:55 32:12 ⚔ Scout Rush
14 608 12:10 15:51 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 24,280 16,630 1,250 67,790 74,643
24,945 13,055 10,545 2,925 51,470 56,889
16,915 18,762 11,350 2,800 49,827 55,382
14,980 14,732 5,965 3,360 39,037 45,675
16,005 14,290 7,270 1,150 38,715 43,182
17,255 8,880 6,420 2,800 35,355 45,283
12,270 14,934 6,400 1,220 34,824 37,140
6,640 3,808 1,045 1,165 12,658 13,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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