AoeStats
← Baruchiev

Nomad

514667138Analyzed
4v4 RM · 7h ago on Oct 18, 2026· 41m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1209
+14
🇧🇩 Lithuanians · Bangladesh
1187
+15
🇨🇦 Byzantines · Canada
1177
+15
🇫🇷 Hindustanis · France
1157
+16
vs
🇫🇷 Britons · France
1252
-19
🇵🇪 Inca · Peru
1134
-14
🇺🇸 Saxons · United States
1126
-14
🇩🇪 Celts · Germany
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,298 14:46 24:11 — ⚔ Fish Boom into M@A
29 1,185 13:21 22:18 36:45 ⛏ Fish Boom into Galleys FC
28 1,166 12:47 18:33 34:06 ⛏ Fish Boom FC
26 1,077 15:17 20:13 38:55 ⛏ Fish Boom FC
20 804 14:14 18:10 34:58 ⛏ Fish Boom FC
19 763 14:00 23:17 34:24 ⛏ Fish Boom into Fire Galleys FC
18 739 12:47 20:35 39:30 ⛏ Fish Boom FC
14 563 15:30 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,315 15,170 13,310 2,995 58,790 64,743
14,060 12,332 6,075 2,725 35,192 42,469
14,810 13,598 6,240 400 35,048 39,430
13,005 11,185 4,805 2,250 31,245 34,456
12,905 12,745 2,825 2,445 30,920 34,777
12,015 8,424 4,110 2,310 26,859 29,254
8,735 9,370 3,375 1,000 22,480 24,737
3,570 4,875 330 1,145 9,920 10,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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