AoeStats
← Aquarius XII

Arabia

512969801Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1353
+17
🇩🇪 Burgundians · Germany
1353
+17
vs
🇩🇪 Persians · Germany
1407
-18
🇩🇪 Maya · Germany
1348
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,366 9:25 23:15 41:41 ⚔ M@A into Archers
46 2,269 7:57 36:35 — ⚔ Scout Rush
38 1,858 9:05 23:24 35:55 ⚔ Archer Rush
29 1,422 9:42 27:20 47:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,230 15,082 8,230 2,800 41,342 48,620
19,980 9,140 8,985 1,800 39,905 42,011
20,200 10,669 3,210 950 35,029 35,174
12,265 12,658 8,160 1,400 34,483 36,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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