AoeStats
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Arena

511004149Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 60m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Georgians · India
1129
+21
🇦🇺 Teutons · Australia
1102
+16
🇦🇺 Romans · Australia
1089
+16
🇦🇺 Dravidians · Australia
1068
+17
🇨🇳 Bohemians · China
1110
-17
🇨🇳 Varangians · China
1106
-16
🇨🇳 Italians · China
1106
-16
🇮🇳 Armenians · India
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,233 9:19 13:54 31:50 ⛏ Fast Castle
36 2,168 8:25 14:57 31:47 ⛏ Fast Castle
28 1,707 10:37 15:34 31:11 ⛏ Fast Castle
28 1,713 10:24 15:39 22:10 ◆ FC into Fast Imp
23 1,393 10:22 15:01 31:08 ⛏ Fast Castle
21 1,263 11:53 16:33 35:36 ⛏ Fast Castle
14 833 11:18 15:48 39:03 ⛏ Fast Castle
13 770 14:06 21:58 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,450 12,560 26,115 7,350 90,475 101,040
40,300 23,985 7,555 7,725 79,565 98,193
32,995 25,170 17,395 3,660 79,220 104,010
27,650 17,045 20,625 1,730 67,050 74,770
18,625 24,375 11,585 2,300 56,885 69,780
11,450 22,440 9,630 2,715 46,235 49,218
20,590 8,290 7,330 230 36,440 47,414
14,440 11,475 6,130 2,480 34,525 38,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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