AoeStats
← Jagu Rassol

Arabia

513683407Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 49m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
939
+17
🇩🇪 Goths · Germany
921
+17
vs
🇦🇷 Varangians · Argentina
961
-17
🇦🇷 Tupi · Argentina
943
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,956 10:28 22:44 43:54 ⚔ Archers into Scouts
20 1,016 10:29 24:13 39:56 ⚔ M@A FC
17 860 10:58 26:25 41:48 ⚔ Skirms into Archers
16 786 16:51 24:58 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,550 15,533 9,965 1,075 44,123 46,794
16,535 6,643 7,300 1,450 31,928 37,425
14,940 9,675 5,295 650 30,560 33,051
9,525 9,887 4,270 2,520 26,202 27,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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