AoeStats
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Black Forest

511355927Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 60m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
877
+14
🇹🇷 Britons · Türkiye
811
+17
🇮🇹 Huns · Italy
795
+18
vs
🇦🇹 Goths · Austria
845
-17
🇦🇹 Lithuanians · Austria
843
-17
🇦🇹 Vietnamese · Austria
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,389 10:05 20:17 37:31 ⚔ FC into Archers
18 1,065 11:16 20:43 36:23 ⛏ Fast Castle
15 904 13:58 25:35 41:27 ⚔ Drush into Archers
15 897 12:13 20:47 36:41 ⛏ Fast Castle
14 844 11:03 20:18 35:50 ⛏ Fast Castle
11 688 15:39 32:30 48:18 ⚔ Fish Boom into M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,135 40,956 15,320 4,595 96,006 102,431
30,510 20,870 16,205 4,085 71,670 79,829
26,890 14,995 10,065 975 52,925 60,619
19,320 12,075 12,905 2,300 46,600 55,441
16,310 18,495 4,410 1,260 40,475 43,166
17,095 14,927 6,585 1,710 40,317 49,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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