AoeStats
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Yucatan

511209024Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 55m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1142
+13
🇨🇳 Spanish · China
1027
+19
vs
🇭🇳 Tupi · Honduras
1075
-16
🇭🇳 Bohemians · Honduras
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,361 11:07 19:10 39:03 ⛏ Fast Castle
33 1,872 11:18 15:58 39:33 ⛏ Fast Castle
31 1,736 12:44 18:09 37:15 ⛏ Fast Castle
19 1,052 12:44 20:53 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,315 40,105 15,105 4,180 82,705 87,835
27,025 14,076 18,205 3,490 62,796 75,340
17,050 21,359 7,450 2,530 48,389 55,689
14,965 13,496 9,005 850 38,316 47,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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