AoeStats
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Pilgrims

507377945Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 79m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1297
+15
🇨🇦 Dravidians · Canada
1289
+15
🇹🇼 Malians · Taiwan
1261
+17
🇨🇳 Maya · China
1238
+18
vs
🇦🇷 Dravidians · Argentina
1370
-19
🇨🇴 Ethiopians · Colombia
1285
-17
🇦🇷 Aztecs · Argentina
1237
-15
🇦🇷 Portuguese · Argentina
1214
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,104 13:53 18:11 39:59 ⛏ Fish Boom FC
38 3,032 13:21 21:14 28:05 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 2,949 12:10 17:16 40:27 ⚔ Fish Boom into Scouts FC
35 2,753 14:28 24:10 38:27 ⚔ Fish Boom into Archers
33 2,627 16:14 21:06 47:46 ⛏ Fish Boom FC
25 2,006 11:51 17:17 43:30 ⛏ Fish Boom FC
23 1,865 13:33 17:07 42:45 ⛏ Fish Boom FC
5 412 11:40 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
92,710 29,630 11,995 3,100 137,435 137,687
52,630 51,200 16,065 2,000 121,895 130,171
26,265 48,376 34,379 5,800 114,820 127,099
40,090 35,204 27,170 8,035 110,499 122,228
45,400 28,972 12,790 3,800 90,962 93,901
34,200 17,004 16,305 2,580 70,089 81,967
18,325 19,594 20,565 2,185 60,669 90,560
1,150 1,580 50 100 2,880 3,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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