AoeStats
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MegaRandom

507372874Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 28m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1412
+10
🇺🇸 Magyars · United States
1309
+15
🇺🇸 Koreans · United States
1267
+16
🇳🇿 Mongols · New Zealand
1044
+26
vs
🇬🇧 Britons · United Kingdom
1283
-17
🇫🇷 Persians · France
1282
-17
🇺🇸 Japanese · United States
1269
-17
🇨🇳 Franks · China
1254
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,535 9:33 13:16 — ⛏ Fast Castle
40 1,127 8:54 18:37 — ⚔ Archer Rush
34 954 9:19 23:45 — ⚔ Archer Rush
31 870 11:30 18:11 26:55 ⚔ Scout Rush
31 860 9:38 18:36 — ⛏ Fast Castle
29 827 8:42 13:56 — ⛏ Fast Castle
29 804 10:53 18:23 — ⚔ Scout Rush
13 375 8:53 16:04 —

Resources

Player Food Wood Gold Stone Spent Collected
15,065 8,155 7,820 300 31,340 34,334
12,070 7,670 2,750 1,400 23,890 24,666
8,275 8,405 3,745 1,775 22,200 22,488
8,075 7,570 4,530 775 20,950 23,549
8,390 3,901 1,610 750 14,651 17,094
5,245 3,497 400 0 9,142 11,796
5,220 2,341 1,150 100 8,811 10,731
4,055 2,595 250 650 7,550 8,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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