AoeStats
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Arena

512055226Analyzed
2v2 RM · 9d ago on Oct 7, 2026· 73m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Burgundians · Namibia
913
+17
🇳🇦 Turks · Namibia
885
+18
vs
🇬🇷 Saxons · Greece
937
-18
🇬🇷 Britons · Greece
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,650 11:11 18:57 35:00 ⚔ FC into Archers
34 2,495 10:18 16:01 31:15 ⛏ Fast Castle
28 2,023 12:03 16:09 27:38 ⛏ Fast Castle
20 1,494 12:57 19:06 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,535 37,445 20,450 2,900 108,330 144,779
48,220 27,855 25,345 945 102,365 105,768
31,805 23,095 20,545 2,820 78,265 96,852
18,055 22,700 8,060 1,780 50,595 51,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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