AoeStats
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Arena

512049393Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Slavs · Namibia
896
+17
🇳🇦 Turks · Namibia
866
+19
vs
🇨🇳 Jurchens · China
914
-18
🇨🇳 Britons · China
914
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,244 11:46 17:15 32:45 ⛏ Fast Castle
23 1,130 11:42 16:22 32:39 ⛏ Fast Castle
20 982 13:08 19:19 39:39 ⛏ Fast Castle
12 586 11:18 16:06 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,550 17,845 7,980 780 48,155 57,371
17,170 11,885 9,570 1,750 40,375 44,028
15,290 12,000 10,310 1,590 39,190 43,914
12,970 11,725 7,715 2,310 34,720 42,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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