AoeStats
← McQuin007

Yucatan

512970980Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1111
+14
🇹🇼 Inca · Taiwan
1090
+15
🇯🇵 Teutons · Japan
1017
+18
🇦🇷 Mongols · Argentina
989
+20
vs
🇨🇭 Spanish · Switzerland
1095
-18
🇺🇸 Byzantines · United States
1083
-17
🇹🇼 Saxons · Taiwan
1052
-16
🇫🇮 Chinese · Finland
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,058 11:23 15:06 31:51 ⛏ Fast Castle
30 1,662 10:29 16:34 53:57 ⚔ Fish Boom into Scouts
29 1,598 10:31 18:56 34:47 ⛏ Fast Castle
28 1,546 13:46 18:25 24:05 ◆ FC into Fast Imp
26 1,448 9:56 21:27 44:03 ⚔ Scout Rush
22 1,215 14:26 21:33 35:49 ⛏ Fast Castle
21 1,141 11:11 15:22 32:57 ⛏ Fast Castle
18 1,022 12:12 17:31 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,220 19,692 17,595 1,285 80,792 97,816
24,180 28,892 14,590 5,790 73,452 88,163
29,945 17,301 16,410 4,440 68,096 74,749
24,685 25,268 10,665 4,865 65,483 71,945
20,695 19,610 17,285 3,395 60,985 77,300
21,480 19,911 12,235 1,500 55,126 64,367
21,535 16,850 11,245 2,900 52,530 64,130
18,800 9,721 7,525 2,830 38,876 46,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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