AoeStats
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African Clearing

513442803Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 42m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1529
+12
🇸🇬 Saracens · Singapore
1496
+14
🇦🇷 Shu · Argentina
1391
+18
🇨🇳 Inca · China
1302
+21
vs
🇫🇷 Romans · France
1548
-20
🇫🇷 Gurjaras · France
1452
-17
🇫🇷 Chinese · France
1450
-17
🇫🇷 Cumans · France
1291
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,487 11:25 23:42 38:40 ⚔ Archer Rush
58 2,438 13:06 16:43 — ⛏ Fast Castle
49 2,053 14:23 22:04 — ⚔ Skirms into Archers
44 1,843 11:47 21:33 41:17 ⚔ Scout Rush
38 1,602 11:59 24:13 36:36 ⚔ Archer Rush
33 1,380 12:51 16:26 — ⚔ FC into Champis
30 1,277 14:32 19:23 40:55 ⚔ FC into Scouts
18 754 14:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,710 11,511 7,565 5,335 42,121 43,968
19,125 10,630 8,615 1,000 39,370 43,360
19,495 9,928 4,975 2,285 36,683 37,049
12,820 12,952 4,550 1,700 32,022 33,237
17,050 6,599 5,520 2,150 31,319 31,185
10,820 11,900 4,050 1,740 28,510 31,069
13,925 8,170 2,270 1,550 25,915 26,541
4,600 2,815 50 400 7,865 7,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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