AoeStats
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MegaRandom

513437529Analyzed
4v4 RM · 7d ago on Oct 13, 2026· 23m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1527
+12
🇵🇰 Portuguese · Pakistan
1506
+12
🇹🇷 Chinese · Türkiye
1498
+13
🇨🇦 Japanese · Canada
1457
+14
vs
🇫🇷 Burmese · France
1554
-17
🇫🇷 Khmer · France
1451
-14
🇫🇷 Tupi · France
1428
-13
🇫🇷 Britons · France
1276
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 1,082 9:50 — — ⚔ Archer Rush
41 946 10:31 — — ⚔ M@A into Archers
39 912 10:11 — — ⚔ Archers into Skirms
38 881 9:42 — — ⚔ Scout Rush
37 863 10:20 — — ⚔ Scout Rush
28 652 9:48 22:33 — ⚔ Scout Rush
28 643 10:22 — — ⚔ Archer Rush
23 524 9:51 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,510 3,620 2,245 0 10,375 10,808
6,490 3,720 150 0 10,360 10,656
4,170 3,961 2,145 0 10,276 11,626
5,605 3,680 675 0 9,960 11,803
4,240 2,858 1,425 0 8,523 9,589
5,080 3,230 50 125 8,485 8,857
5,095 3,227 150 0 8,472 9,420
2,425 2,372 1,315 0 6,112 6,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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