AoeStats
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Nomad

511162208Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 37m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Wu · Uruguay
1679
+16
🇺🇸 Gurjaras · United States
1672
+16
vs
🇧🇪 Teutons · Belgium
1686
-16
🇫🇷 Vikings · France
1673
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 2,693 13:44 22:20 35:52 ⚔ Fish Boom into Scouts
53 1,987 13:09 22:10 36:56 ⛏ Fish Boom FC into Fire Galleys
45 1,682 12:28 18:09 — ⛏ Fish Boom FC
41 1,562 12:55 16:59 33:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,670 13,002 9,475 2,585 45,732 47,029
12,645 19,668 7,575 2,545 42,433 42,718
13,240 11,323 5,040 865 30,468 31,841
9,185 12,115 3,455 1,600 26,355 29,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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