AoeStats
← alexdam.rodriguez

Arena

508409795Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
943
+15
🇹🇷 Italians · Türkiye
886
+18
vs
🇹🇷 Britons · Türkiye
942
-17
🇨🇱 Mongols · Chile
916
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,674 8:37 17:24 29:49 ⛏ Fast Castle
31 1,587 10:56 17:05 35:02 ⛏ Fast Castle
22 1,163 9:53 20:23 34:43 ⚔ Archer Rush
19 966 13:30 20:47 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,030 31,305 26,030 1,205 81,570 89,870
19,320 25,110 11,075 3,865 59,370 69,041
14,950 14,630 4,600 2,350 36,530 41,345
10,825 12,870 9,455 2,900 36,050 41,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.