AoeStats
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African Clearing

513549118Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 72m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
870
+18
🇨🇳 Mongols · China
846
+19
🇨🇱 Britons · Chile
827
+19
🇲🇽 Malians · Mexico
805
+20
vs
🇺🇸 Japanese · United States
946
-21
🇨🇳 Britons · China
896
-19
🇨🇴 Bulgarians · Colombia
889
-18
🇨🇴 Huns · Colombia
874
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,156 16:36 22:15 54:54 ⛏ Fast Castle
26 1,862 15:07 28:57 65:06 ⚔ Scout Rush
25 1,811 12:07 16:42 47:56 ⛏ Fast Castle
17 1,236 14:52 22:39 61:45 ⚔ Towers FC
16 1,157 14:56 25:59 52:32 ⛏ Fast Castle
12 871 17:19 21:47 — ⛏ Fish Boom FC
10 714 15:44 36:39 59:31
8 577 13:11 17:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,385 25,310 21,285 4,850 73,830 80,481
23,475 23,770 14,530 4,115 65,890 75,973
16,080 18,250 9,585 3,890 47,805 56,530
19,810 7,800 9,570 3,435 40,615 42,813
17,065 15,000 5,690 1,450 39,205 47,017
13,195 5,240 5,445 1,700 25,580 31,310
11,745 3,285 5,045 1,500 21,575 22,255
6,570 5,305 350 300 12,525 15,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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