AoeStats
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Oasis

514345499Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 69m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
776
+18
🇨🇳 Teutons · China
775
+18
vs
🇪🇸 Britons · Spain
831
-19
🇪🇸 Franks · Spain
795
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,847 11:03 16:09 39:33 ⛏ Fast Castle
23 1,610 13:02 21:15 — ⛏ Fast Castle
22 1,524 11:06 22:53 36:03 ⚔ Archer Rush
21 1,454 10:19 15:38 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,865 33,835 10,645 3,015 86,360 91,483
33,130 21,730 12,810 4,425 72,095 76,219
30,255 20,053 12,350 2,280 64,938 85,948
23,980 23,140 7,555 3,845 58,520 58,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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