AoeStats
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Nomad

511120085Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 40m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
795
+18
🇪🇸 Franks · Spain
754
+18
vs
🇵🇪 Turks · Peru
826
-18
🇵🇹 Persians · Portugal
826
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 833 21:05 33:27 — ⛏ Fish Boom
18 726 18:10 31:18 — ⚔ Fish Boom into Scouts
12 464 15:09 27:06 37:53 ⛏ Fish Boom into Fire Galleys FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,400 14,600 5,300 3,000 35,300 43,726
7,850 10,550 790 1,135 20,325 20,783
9,210 7,041 1,835 1,275 19,361 24,738
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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