AoeStats
← frape.97

Arena

511109306Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
779
+16
🇪🇸 Franks · Spain
737
+17
vs
🇺🇸 Chinese · United States
786
-17
🇸🇰 Bohemians · Slovakia
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,231 12:26 19:15 38:39 ⛏ Fast Castle
22 1,406 12:41 20:03 40:48 ⚔ FC into Scouts
15 925 11:08 14:55 32:53 ⛏ Fast Castle
13 832 12:59 17:42 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,345 25,425 19,240 3,250 76,260 84,368
15,890 30,210 20,170 1,500 67,770 88,807
16,480 17,905 12,690 3,730 50,805 53,273
15,750 16,880 9,230 1,750 43,610 52,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.