AoeStats
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Black Forest

508293601Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1540
+13
🇲🇽 Khmer · Mexico
1539
+13
🇹🇷 Cumans · Türkiye
1418
+18
🇲🇽 Britons · Mexico
1374
+20
🇩🇪 Lithuanians · Germany
1490
-17
🇨🇭 Britons · Switzerland
1466
-16
🇬🇧 Dravidians · United Kingdom
1458
-16
🇵🇹 Bohemians · Portugal
1439
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,386 13:01 18:21 33:14 ⛏ Fish Boom FC
46 2,051 15:40 19:30 35:30 ⛏ Fast Castle
41 1,851 11:45 16:20 27:31 ⛏ Fast Castle
40 1,799 15:55 21:27 34:57 ⛏ Fish Boom FC
37 1,649 11:51 25:23 30:56 ⛏ Fish Boom FC
34 1,533 11:57 16:06 31:03 ⛏ Fast Castle
32 1,427 11:10 14:43 29:25 ⛏ Fast Castle
24 1,089 12:36 18:04 30:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,960 16,058 20,230 6,220 73,468 76,849
25,365 17,255 18,665 470 61,755 64,601
19,610 23,300 13,550 2,850 59,310 64,612
28,925 15,440 12,630 1,700 58,695 72,427
16,020 23,086 9,960 1,160 50,226 60,750
14,825 18,351 8,475 2,995 44,646 45,837
14,655 15,185 9,685 3,345 42,870 52,696
17,105 10,252 6,120 2,035 35,512 36,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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