AoeStats
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Arena

514463588Analyzed
4v4 RM · 15h ago on Oct 18, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
914
+21
🇲🇽 Spanish · Mexico
848
+14
🇨🇳 Turks · China
822
+15
🇺🇸 Mongols · United States
726
+27
vs
🇦🇷 Aztecs · Argentina
930
-20
🇦🇷 Saracens · Argentina
920
-19
🇬🇧 Franks · United Kingdom
725
-30
🇺🇸 Romans · United States
618
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,530 11:57 15:44 34:11 ⛏ Fast Castle
25 1,468 11:04 15:54 34:42 ⛏ Fast Castle
24 1,435 11:47 16:55 32:53 ⛏ Fast Castle
22 1,326 11:18 15:43 32:46 ⛏ Fast Castle
21 1,245 12:01 18:40 33:42 ⛏ Fast Castle
17 1,017 12:49 21:18 31:57 ⛏ Fast Castle
11 667 11:21 16:27 37:50 ⛏ Fast Castle
10 595 13:25 19:21 43:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,945 16,770 14,685 3,300 75,700 86,545
30,195 18,125 18,740 2,900 69,960 74,502
38,425 13,787 13,230 3,000 68,442 81,348
30,080 16,720 14,785 2,900 64,485 94,272
21,975 23,210 15,500 1,645 62,330 113,372
25,100 24,255 8,160 2,250 59,765 66,792
23,670 11,155 10,685 2,350 47,860 66,629
15,685 8,360 9,245 2,600 35,890 41,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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