AoeStats
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Arabia

513304923Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 40m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
994
+16
🇦🇷 Spanish · Argentina
992
+16
vs
🇨🇴 Vietnamese · Colombia
1019
-17
🇨🇴 Wei · Colombia
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,618 11:19 15:56 — ⛏ Fast Castle
32 1,298 9:48 21:49 — ⚔ Scouts into Skirms
21 832 11:46 32:42 — ⚔ Tower Rush
17 688 12:18 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,950 7,710 2,985 1,400 20,045 25,237
7,680 7,655 2,900 550 18,785 20,965
8,140 4,615 3,270 2,450 18,475 21,814
6,530 3,600 3,045 650 13,825 15,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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