AoeStats
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African Clearing

512348982Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 7m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
967
+11
🇦🇷 Spanish · Argentina
965
+11
vs
🇦🇺 Vietnamese · Australia
899
-12
🇦🇺 Maya · Australia
822
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 293 — — —
30 221 — — —
23 173 — — —
20 147 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 575 0 100 1,575 938
650 450 50 100 1,250 653
500 325 0 100 925 540
350 325 0 100 775 420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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