AoeStats
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Arabia

512346606Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 20m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
950
+17
🇦🇷 Spanish · Argentina
948
+17
vs
🇹🇷 Inca · Türkiye
1022
-19
🇹🇷 Chinese · Türkiye
919
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 1,327 10:08 14:43 — ⛏ Fast Castle
25 506 12:53 — — ⚔ Tower Rush
23 460 10:55 — — ⚔ Champi Rush
11 217 11:42 18:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,345 2,485 610 0 7,440 7,447
3,610 2,480 465 0 6,555 7,329
3,725 1,315 670 650 6,360 6,521
2,855 1,775 325 1,225 6,180 7,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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