AoeStats
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Black Forest

508176877Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 24m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1504
+14
🇸🇪 Teutons · Sweden
1430
+17
🇸🇪 Armenians · Sweden
1388
+19
🇸🇪 Slavs · Sweden
1215
+24
vs
🇹🇼 Georgians · Taiwan
1590
-24
🇹🇼 Goths · Taiwan
1442
-19
🇯🇵 Celts · Japan
1403
-17
🇹🇼 Gurjaras · Taiwan
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,079 10:55 15:37 — ⛏ Fast Castle
39 963 12:08 17:26 — ⛏ Fast Castle
38 951 11:02 15:17 — ⛏ Fast Castle
37 919 12:34 — — ⚔ M@A Rush
28 689 11:22 15:25 — ⛏ Fast Castle
25 607 10:46 14:41 — ⛏ Fast Castle
23 570 12:21 16:48 — ⛏ Fast Castle
22 553 14:46 18:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,615 5,222 755 300 13,892 14,362
6,725 5,425 300 400 12,850 15,462
5,225 4,113 420 1,645 11,403 12,126
5,720 4,343 485 370 10,918 11,888
5,515 3,115 1,875 0 10,505 11,253
4,300 3,795 290 395 8,780 9,459
4,760 2,910 780 135 8,585 10,335
4,485 3,271 300 370 8,426 9,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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