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Oasis

508168799Analyzed
4v4 RM · 27d ago on Sep 21, 2026· 50m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1581
+9
🇻🇳 Italians · Vietnam
1428
+15
🇨🇳 Britons · China
1352
+18
🇹🇼 Magyars · Taiwan
1321
+19
vs
🇨🇦 Mongols · Canada
1487
-19
🇲🇽 Vikings · Mexico
1407
-15
🇺🇸 Georgians · United States
1368
-14
🇲🇽 Burgundians · Mexico
1337
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,149 10:10 26:09 43:54 ⚔ Scout Rush
51 2,575 8:03 13:58 41:02 ⛏ Fast Castle
51 2,579 10:10 25:00 42:27 ⚔ Archer Rush
44 2,220 13:09 16:54 38:19 ⛏ Fast Castle
42 2,120 10:22 30:44 — ⚔ M@A into Archers
42 2,163 10:14 18:52 38:41 ⛏ Fast Castle
38 1,940 9:52 24:37 44:26 ⚔ Scout Rush
33 1,676 9:19 23:22 37:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,950 28,875 11,470 7,960 80,255 88,951
26,365 17,765 14,070 405 58,605 68,451
26,220 13,055 13,880 2,150 55,305 64,655
15,620 18,390 16,500 880 51,390 56,210
24,450 11,344 13,020 1,075 49,889 53,912
14,715 16,004 10,015 185 40,919 45,877
18,350 9,066 10,025 200 37,641 46,876
6,725 10,840 3,485 2,815 23,865 26,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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