AoeStats
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Arena

508165880Analyzed
4v4 RM · 28d ago on Sep 21, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Georgians · Taiwan
1574
+7
🇮🇳 Byzantines · India
1468
+10
🇹🇼 Gurjaras · Taiwan
1304
+17
🇨🇳 Khmer · China
1288
+17
vs
🇦🇺 Khmer · Australia
1379
-14
🇵🇪 Armenians · Peru
1358
-14
🇲🇽 Saracens · Mexico
1325
-12
1281
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,059 10:58 15:22 29:44 ⛏ Fast Castle
38 2,014 10:40 14:18 29:58 ⛏ Fast Castle
37 2,011 10:28 14:09 27:57 ⛏ Fast Castle
36 1,941 10:27 14:10 29:44 ⛏ Fast Castle
35 1,852 11:19 16:43 37:20 ⛏ Fast Castle
33 1,778 11:53 15:23 29:11 ⛏ Fast Castle
30 1,630 10:56 15:11 28:55 ⛏ Fast Castle
30 1,601 10:26 15:40 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,295 42,690 26,675 3,650 132,310 134,668
39,240 37,145 12,765 3,650 92,800 94,471
35,140 21,893 26,915 3,645 87,593 89,430
36,125 30,008 9,620 2,570 78,323 80,430
34,955 30,550 7,585 4,880 77,970 87,245
32,700 15,025 19,885 850 68,460 76,757
30,595 15,425 14,235 3,550 63,805 73,540
18,670 20,829 11,630 2,900 54,029 55,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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