AoeStats
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Black Forest

516474141Analyzed
3v3 RM · 21d ago on Oct 26, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Persians · Serbia
819
+7
🇦🇺 Tatars · Australia
730
+9
🇨🇭 Khmer · Switzerland
702
+10
vs
🇪🇸 Persians · Spain
612
-9
🇮🇳 Persians · India
577
-9
🇲🇾 Teutons · Malaysia
551
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 994 11:48 20:38 32:51 ⛏ Fast Castle
13 540 13:03 20:55 35:36 ⛏ Fast Castle
12 530 19:46 25:08 38:32 ⛏ Fast Castle
10 414 12:15 17:59 35:03 ⛏ Fast Castle
10 420 21:02 32:54 — ⛏ Fast Castle
7 312 13:46 22:19 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,095 12,072 9,975 2,465 44,607 50,135
15,660 11,785 8,675 2,150 38,270 50,381
15,985 11,371 4,070 1,020 32,446 37,795
13,070 8,510 5,215 1,800 28,595 35,227
8,615 4,205 3,310 1,955 18,085 25,711
7,885 7,599 1,990 535 18,009 20,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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