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514700800Analyzed
4v4 RM · 17h ago on Oct 18, 2026· 36m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Berbers · Poland
1685
+8
🇬🇧 Britons · United Kingdom
1607
+11
🇺🇸 Mapuche · United States
1490
+14
🇺🇸 Romans · United States
1425
+17
vs
🇨🇴 Malians · Colombia
1511
-14
1498
-13
🇵🇰 Burgundians · Pakistan
1492
-13
🇨🇦 Gurjaras · Canada
1414
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,881 10:33 14:08 30:32 ⛏ Fast Castle
45 1,660 11:25 15:17 34:13 ⛏ Fast Castle
37 1,361 10:58 15:30 28:47 ⛏ Fast Castle
34 1,261 10:37 14:02 31:25 ⛏ Fast Castle
33 1,235 11:26 15:06 — ⛏ Fast Castle
31 1,131 11:21 15:09 27:41 ⛏ Fast Castle
30 1,116 9:00 19:41 32:48 ⚔ Archer Rush
21 781 9:15 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,110 12,688 7,825 3,550 41,173 43,544
18,625 10,900 8,420 950 38,895 44,836
15,670 11,653 7,415 3,530 38,268 40,221
12,590 14,755 8,940 750 37,035 39,023
22,220 7,605 3,320 2,350 35,495 36,767
13,600 11,416 3,370 1,550 29,936 32,349
9,650 9,180 2,085 3,015 23,930 26,136
11,700 7,537 2,640 1,050 22,927 26,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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