AoeStats
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Arena

514686589Analyzed
4v4 RM · 18h ago on Oct 18, 2026· 45m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1534
+18
🇬🇧 Chinese · United Kingdom
1497
+20
🇺🇾 Japanese · Uruguay
1497
+20
🇲🇽 Poles · Mexico
1492
+20
vs
🇵🇱 Danes · Poland
1733
-26
🇬🇧 Mongols · United Kingdom
1647
-22
🇺🇸 Franks · United States
1520
-17
🇺🇸 Italians · United States
1426
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,403 9:27 13:12 30:45 ⛏ Fast Castle
43 1,950 9:53 13:53 27:15 ⛏ Fast Castle
43 1,939 9:40 13:42 28:32 ⛏ Fast Castle
41 1,838 11:51 15:22 28:28 ⛏ Fast Castle
41 1,872 10:46 15:00 28:38 ⚔ FC into Scouts
41 1,841 10:12 13:47 29:22 ⛏ Fast Castle
26 1,172 10:26 14:32 32:54 ⛏ Fast Castle
23 1,037 10:08 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,235 22,780 14,385 3,475 74,875 83,148
27,980 13,705 17,720 4,100 63,505 69,611
28,705 21,395 10,905 2,265 63,270 65,581
19,080 21,051 12,030 3,430 55,591 66,454
22,215 16,025 13,510 2,150 53,900 63,108
21,605 16,180 6,300 1,880 45,965 57,309
13,910 11,815 8,505 3,835 38,065 41,244
5,195 5,115 1,950 895 13,155 20,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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