AoeStats
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Nomad

514678152Analyzed
2v2 RM · 22h ago on Oct 18, 2026· 44m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Varangians · Ukraine
1573
+15
🇺🇦 Koreans · Ukraine
1572
+15
vs
🇬🇧 Persians · United Kingdom
1666
-19
🇺🇸 Dravidians · United States
1437
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,464 11:55 15:39 38:52 ⛏ Fish Boom FC
47 2,111 14:59 18:33 36:04 ⛏ Fish Boom FC
44 1,972 11:44 23:23 38:34 ⛏ Fish Boom into Galleys FC
36 1,604 12:01 27:15 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,265 16,711 17,595 2,250 61,821 64,858
13,485 17,746 6,095 1,600 38,926 42,129
16,745 8,271 6,670 2,800 34,486 38,926
5,950 9,868 2,575 1,095 19,488 20,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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