AoeStats
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Arena

509585711Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 63m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1186
+15
🇩🇪 Vikings · Germany
1176
+15
🇦🇺 Romans · Australia
1139
+17
🇦🇺 Bohemians · Australia
1072
+19
🇦🇷 Maya · Argentina
1199
-18
🇭🇰 Danes · Hong Kong SAR China
1154
-17
🇬🇷 Ethiopians · Greece
1142
-16
🇹🇷 Sicilians · Türkiye
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,681 10:52 15:01 32:51 ⛏ Fast Castle
39 2,468 11:18 16:06 31:24 ⛏ Fast Castle
32 2,059 10:15 14:22 28:42 ⛏ Fast Castle
31 1,968 9:54 15:56 31:50 ⛏ Fast Castle
22 1,372 10:02 14:50 29:38 ⛏ Fast Castle
22 1,430 11:19 15:23 31:34 ⛏ Fast Castle
20 1,248 10:32 17:14 34:44 ⛏ Fast Castle
10 662 10:54 14:38 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,710 20,225 26,220 4,300 96,455 131,705
27,080 36,920 26,575 1,955 92,530 96,412
21,040 32,800 27,920 1,600 83,360 97,463
1
26,140 24,385 24,455 6,860 81,840 88,556
25,910 21,345 15,945 1,830 65,030 65,522
28,170 15,170 12,825 3,850 60,015 65,938
13,375 10,055 5,635 750 29,815 34,873
9,815 8,713 2,800 1,405 22,733 23,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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