AoeStats
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Arena

504978433Analyzed
4v4 RM · 1mo ago on Sep 7, 2026· 72m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1010
+16
🇬🇧 Burgundians · United Kingdom
1008
+16
🇹🇷 Romans · Türkiye
1004
+16
🇵🇭 Turks · Philippines
957
+18
vs
🇹🇼 Spanish · Taiwan
1106
-20
🇹🇼 Inca · Taiwan
1067
-18
🇨🇳 Tupi · China
993
-16
🇹🇼 Khmer · Taiwan
884
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 3,313 11:19 16:57 35:02 ⛏ Fast Castle
41 2,939 13:11 18:24 48:54 ⛏ Fast Castle
28 2,060 9:04 22:21 30:40 ⚔ Towers FC
25 1,801 10:11 15:49 32:22 ⛏ Fast Castle
21 1,518 15:39 33:19 50:58 ⛏ Fast Castle
18 1,291 9:31 17:43 33:39 ⛏ Fast Castle
9 676 17:44 35:46 47:54 ⛏ Fast Castle
6 468 11:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
K
36,970 27,070 26,945 4,150 95,135 132,950
42,715 34,705 12,910 4,540 94,870 105,277
31,620 24,640 22,990 1,435 80,685 86,696
11,350 30,375 19,150 3,950 64,825 75,006
19,040 21,135 16,540 4,020 60,735 82,514
14,375 27,400 16,200 2,190 60,165 90,194
11,550 16,134 9,305 1,815 38,804 56,416
3,250 1,145 0 40 4,435 7,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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