AoeStats
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Black Forest

514724909Analyzed
2v2 RM · 20h ago on Oct 19, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
986
+14
🇺🇸 Celts · United States
920
+17
vs
🇨🇴 Ethiopians · Colombia
993
-18
🇨🇴 Vietnamese · Colombia
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,274 10:46 18:12 33:58 ⛏ Fast Castle
25 1,289 10:51 17:34 36:44 ⛏ Fast Castle
24 1,217 11:06 19:51 36:56 ⛏ Fast Castle
15 778 10:26 21:52 38:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,455 12,291 14,320 2,385 52,451 73,046
21,250 16,054 9,195 2,975 49,474 53,259
17,295 16,250 12,075 3,035 48,655 63,486
14,450 15,225 8,430 850 38,955 58,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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